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[**简体中文**](./cn/README.md)
Forget Me Not, in short, FMN modpack, is a modpack that has been developed all by myself for over 1 year. It provides an immersive, breath-taking yet smooth experience.
***
### **🎆Immersive**
I do care about immersion. Advancements are replaced by realtime ingame tips. Also, dark gui is applied on every gui for a seamless experience.
However, immersion is something related to so many designs, I can't list them all.
***
### **⚖Well-balancing**
It has been tested for hours and hours to make sure it's balanced and stable. A dynamic difficulty system is designed for this modpack. You will face thougher enemies underground, in other dimension, and further away, some of them even have special abilities.
***
### **🗡Challenging gameplay**
Well, that's something for sure. New AI and mechanics were added, making each fight enjoyable and rewarding. Dynamic difficulty system is introduced! When you switch your difficulty to easy, then it really is, providing you a light experience. But when it comes to hard, a hardcore adventure would be there for you! And of course, it becomes harder when you go deeper or further.
***
### **🌿Vanilla+**
I know FMN has 200+ mods, but it's still providing you a vanilla+ experience. All of them are carefully configured to fit in each other and the style of this modpack. You will see hundreds of custom recipes, even the custom items, all for compability.
***
### **🎨Minimalism style**
No tech, no complex things. No level-limited system, you get what you get. No backpacks, you don't need it cause I solved the inventory issue. No copper, yeah, screw it.
***
### **🎵Music System**
Brand-new royalty-free musics are added for better experience, you can use them in your content or stream!
***
### **⚡Performant**
_12 view distance, 5 similation distance, limited to 95 frames_.
When max frames is set to "unlimited", I get 200+ frames on average.
**Lowest ram required for a smooth gameplay: 2G**.
It is highly suggested to use higher versions of java.
<details>
<summary>Here are the jvm args for best performance(requires Java21+): </summary>
**Allocates 6G by default, change xms and xmx to fit your own need**:
`-Xms6G -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseShenandoahGC -XX:AllocatePrefetchStyle=1 -XX:ShenandoahGuaranteedGCInterval=1000000 -XX:+SegmentedCodeCache -XX:ReservedCodeCacheSize=188m -XX:NonProfiledCodeHeapSize=80m -XX:ProfiledCodeHeapSize=96m -XX:NonNMethodCodeHeapSize=12m -XX:MetaspaceSize=320m -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+PerfDisableSharedMem -XX:+UseNUMA -XX:+UseNewLongLShift -XX:+UseVectorCmov -XX:+UseFastStosb -XX:-DontCompileHugeMethods -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseLargePages -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority`
</details>
***
### **✍Credits**:
* Stardust and his team. [Incendium optional resourcepack.](https://modrinth.com/resourcepack/incendium-optional-resourcepack)
* [Vanilla tweaks](https://vanillatweaks.net/).
* Splatus. [True Ending datapack.](https://modrinth.com/datapack/true-ending)
* Telepathicgrunt. [Repurposed structures better desert temples datapack.](https://modrinth.com/datapack/repurposed-structures-better-desert-temples-compat)
* xPand_4B. [Towers of the wild: reworked datapack.](https://modrinth.com/datapack/towers-of-the-wild-reworked)
* IchPhilipp. [Better end city datapack.](https://www.planetminecraft.com/data-pack/better-end-city-by-ichphilipp/)
* Ordana. [Logical Dye Mixing datapack.](https://modrinth.com/datapack/logical-dye-mixing)
* LoquilloHub. [Don't flood my village datapack.](https://modrinth.com/datapack/dfmv)
* Nikeyso. [The bation overhaul datapack.](https://modrinth.com/datapack/the-bastion-overhaul)
* TBC_Miles. [New pillagers datapack.](https://www.planetminecraft.com/data-pack/new-pillagers-better-structures/)
* Xalixilax. [Xalis Bushy Leaves.](https://modrinth.com/resourcepack/xalis-bushy-leaves)
* Domi. [Connected Doors mod.](https://modrinth.com/mod/connected-doors)
* 8s2. [Angling mod.](https://modrinth.com/mod/angling)
* Richy Z. [ThreatenGL mod.](https://github.com/Numelon-Softworks/ThreatenGL)
* Jolkert. [Perch mod.](https://modrinth.com/mod/perch/version/1.0.0-1.19.2)
* JustS-js. [Survival Debug Stick mod.](https://modrinth.com/mod/survival-debug-stick)
* UserTeemu. [Vehicle Reeling mod.](https://modrinth.com/mod/vehicle-reeling/versions)
* Melontini. [Andromeda mod.](https://modrinth.com/mod/andromeda)
* AnOpenSauceDev, Steveplays. [Faster Random mod.](https://modrinth.com/mod/faster-random)
* Kirillirik. [Bedrodium mod.](https://modrinth.com/mod/bedrodium)
* Qendolin. [Boat Step Up mod.](https://modrinth.com/mod/boatstepup)
* Creerio. [Elemental Enchantments mod.](https://modrinth.com/mod/elemental-enchantments)
* Red. [Masa Additions mod.](https://modrinth.com/mod/masaadditions)
* Roundaround. [Nicer Portals mod.](https://modrinth.com/mod/nicer-portals)
* Socially Anxious Dragon. [Smoking Mobs mod.](https://modrinth.com/mod/smoking_mobs)
* Javiergcim. [MakeUp Ultra Fast shader.](https://modrinth.com/shader/makeup-ultra-fast-shaders)
* EminGT. [Complementary Shaders v4, v5 shader.](https://modrinth.com/shader/complementary-unbound)
* X0nk. [Bliss shader.](https://modrinth.com/shader/bliss-shader)
* Sixthsurge. [Photon shader.](https://github.com/sixthsurge/photon?tab=MIT-1-ov-file)
* brucethemoose. [Minecraft-Performance-Flags-Benchmarks](https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks)
* Griefed. [ServerPackCreator.](https://serverpackcreator.de/#/)
* Google Gemini. AI really helps solving math problems in scripts.
### **BGM used**:
- c1h1: Big Eyes - Rafael Krux
- c2h2n4: Chill Bells - Frank Nora
- c3h3: Cockroaches - Alexander Nakarada
- c4h4: Hidden Truth - Rafael Krux
- c5h5: Hor Hor - Alexander Nakarada
- c6h6: Horror Mystery - Rafael Krux
- c7h7: Horroriffic - Kevin MacLeod
- c8h8: Midnight in the Green House - Kevin MacLeod
- c9h9: Mysterious Lights - Bryan Teoh
- c10h10: The Land of the Dead - Rafael Krux
- c11h11: Burt's Requiem - Alexander Nakarada
- c12: Time Flute's Place - Komiku
- d1: Bleu - Komiku
- d2: Music for Funeral Home - Part 8 - Kevin MacLeod
- d3: Horizon Flare - Alexander Nakarada
- d4: Martini Sunset - Kevin MacLeod
- d5: Moving On - Harris Heller
- d6: Nomadic Sunset - Alexander Nakarada
- d7: Walking Stars - Rafael Krux
- d8: Witch Waltz - Kevin MacLeod
- d9: Bonjour from Paris, Nantes and Montreal - 16 Se recourber - MonPlaisir
- d10: Remember This Shadow - Komiku
- d11l28: Music for Funeral Home - Part 6 - Kevin MacLeod
- d12: Music for Funeral Home - Part 5 - Kevin MacLeod
- d13: The place that never get old - Komiku
- d14: This Must Be the Place - MonPlaisir
- d15: Flashback - MonPlaisir
- d16: Facing It - MonPlaisir
- e1n2: Bass Meant Jazz - Kevin MacLeod
- e2n7: Kalimba Relaxation Music - Kevin MacLeod
- e3n6: Lonely Mountain - Rafael Krux
- e4: Mana Two - Part 1 - Kevin MacLeod
- e5: Mana Two - Part 2 - Kevin MacLeod
- e6: Mana Two - Part 3 - Kevin MacLeod
- e7n3: Satin Danger - Kevin MacLeod
- enderdragon: Alien Invasion - Rafael Krux
- f1: Rubix Cube - Jason Shaw
- f2: I Got 99 Broadswords but This One Isn't One - Komiku
- f3: The Message to the Fish - DimensionBucket
- f4: No Rocking in the Jazzhands Zone - Peter Gresser
- f5: The Lobster Quadrille - DimensionBucket
- gauntlet: Boss Battle - Kevin MacLeod
- h12s7: Nordic Wist - Kevin MacLeod
- i1: Fairy Dance - Rafael Krux
- i2: Relaxing Ukulele - 03 Time Gap - MonPlaisir
- i3: Morning Snowflake - Kevin MacLeod
- i4l31: Reflecing on Ideals - Kevin MacLeod
- i5: Roquefort Prolog - Kevin MacLeod
- i6: Waterlilies 3 - Kevin MacLeod
- i7: Friends, 2018 - Komiku
- i8: When you see that you were subject of experiment - Komiku
- i9: A calm moment to remember before taking the dangerous road - Komiku
- i10: Beach - Komiku
- i11: Wake up, heroic figure - Komiku
- l1: A Waltz For Naseem - dogsounds
- l2: Cycles - Harris Heller
- l3: Delete World - Harris Heller
- l4: Enchanting Table - Harris Heller
- l5: End Poem - Harris Heller
- l7: Music for Funeral Home - Part 7 - Kevin MacLeod
- l8: Iron Golem - Harris Heller
- l9: Isolation Waltz - Bryan Teoh
- l10: Journey To The Far Lands - Harris Heller
- l11: La Citadelle - Komiku
- l12: Magic in the Garden - Rafael Krux
- l13: Morning Dew - Harris Heller
- l14r4: Nostalgic Piano - Rafael Krux
- l15r3: Painting Room - Kevin MacLeod
- l17: Petrichor - Harris Heller
- l18: Pond - Rafael Krux
- l19: Riverside Cottage - Harris Heller
- l20: Sandbox - Harris Heller
- l21: Serenity - Harris Heller
- l22: Sleepyhead - Harris Heller
- l23: Slice of Life - Bryan Teoh
- l24: The Crown - Alexander Nakarada
- l25: The Story - Alexander Nakarada
- l26: Music for Funeral Home - Part 9 - Kevin MacLeod
- l27: Winter - Alexander Nakarada
- l29: Music for Funeral Home - Part 3 - Kevin MacLeod
- l30: Sadness on White Keys - Kevin MacLeod
- l33: First Quest - Kevin MacLeod
- l34: Someday I'll like you but before let me rest in my solitude (Lonely character's theme) - Komiku
- l35: Emotional Piano - Rafael Krux
- l36: Fantastic A - Kevin MacLeod
- l39: The Ruins - Komiku
- l40: Fear of being mistaken - Komiku
- l41: On the tracks of the elders - Komiku
- l42: The main reason we are here - Komiku
- l43: The main reason we cry so much - Komiku
- l44: Sweet night and friends - Komiku
- l45: An Anarchist Utopia - Komiku
- l46: Credits, thank you for playing - Komiku
- l47: Princess Cheese Burger - Komiku
- l48: A forest for you and me - Komiku
- l49: The Sickness - MonPlaisir
- lich: Right Around the Corner - Arthur Fordsworthy
- n1: Ancient Rite - Kevin MacLeod
- n5: Chill Openness - Frank Nora
- n8: Lawful Victim Unit - Kevin MacLeod
- n10: Walk in the forest - Komiku
- n11: Fight in the forest - Komiku
- n12: A silence in the forest - Komiku
- obsidilith: Epic Character Selection Screen Loop - Kevin MacLeod
- r1: Victory - Komiku
- r2s4: Connecting Rainbows - Kevin MacLeod
- r5: vavin - Cuicuitte
- r6: Sincere Love - MonPlaisir
- r7: Stay Quiet - MonPlaisir
- r8: On the road, looking at your feet - MonPlaisir
- r9: Floating Temple - MonPlaisir
- r10: Hop - MonPlaisir
- r11: Rouge - Komiku
- r12: Childhood scene - Komiku
- r13: The truth about your story - Komiku
- r14: The night before the fight of our life - Komiku
- r15: Spell me your love - MonPlaisir
- r16: Narcissus smells like headache - MonPlaisir
- r17: Sweet potato - MonPlaisir
- r18: No need to - MonPlaisir
- raid: Jungle Run-01 - www.SoundJay.com
- s1: Adding the Sun - Kevin MacLeod
- s2: Amazing Grace - Kevin MacLeod
- s3: Champ de tournesol - Komiku
- s5: Lovely Piano Song - Rafael Krux
- s6: Meditating Beat - Kevin MacLeod
- s8: Northur - Alexander Nakarada
- s9: Novus Initium - Alexander Nakarada
- s10: The Celebrated Minuet for Piano - Rafael Krux
- s11: Wisdom in the Sun - Kevin MacLeod
- s12: Dance of the Turtle - Kevin MacLeod
- s13: Music for Funeral Home - Part 2 - Kevin MacLeod
- s14: Music for Funeral Home - Part 10 - Kevin MacLeod
- s15: Orchestra Demo - Kevin MacLeod
- voidblossom: Chase Pulse Faster - Kevin MacLeod
- wither: Low Level Action A - Kevin MacLeod
- m1: Patience Party - Kevin MacLeod
- m2: Someday I'll like you but before let me rest in my solitude (Lonely character's theme) - Komiku
- m3: Painting Room - Kevin MacLeod
- m4: The main reason we are here - Komiku
- credits: The only reason we end here - Komiku
- death: Die in the forest - Komiku
**Thanks for all creative creators**!
***
<details>
<summary>Changelog: </summary>
### **2.11.3hf6**
- Fixed netherite diamond axe being able to be duplicated in the smithing table. Removed the removal of unused tags in c and fabric so it won't be that invasive.
- Fixed wolf healh not being updated correctly after healed(kjs).
- Killing elder guardian removes mining fatigue for nearby players(kjs).
- Improved several scripts(kjs).
### **2.11.3hf5**
- Fixed MC-193202: the health of tamed wolf being reset to 20 on added to world(kjs).
- Fixed entity modification, player change dimension and player respawn script(kjs).
- Fixed axes being not efficient to logs.
- Updated keybinds in options.txt.
- Updated EMI and use its low distraction preset.
### **2.11.3hf4**
- Updated bell highlight script(kjs), right click the item directly to highlight the raiders!
- Fixed some scripts using item right click event not working(kjs).
- Restored visibility in EMI of pressure plate recipes.
- Fixed outcast curse not being a curse(kjs).
- Replaced custom pickup with the one in Interactic.
- Eye of ender itself also glows now(kjs).
### **2.11.3hf3**
- Fixed skeleton having chance of holding useless tipped arrow in offhand(kjs).
- Rolled back recipe removing method(kjs).
- Add a sound effect for TNT defusing(kjs).
### **2.11.3hf2**
- Fixed Additional Placements crashing the game.
- Fixed tags being messed up, added Load My F***ing tags.
### **2.11.3hf**
- Implemented tnt defusing(kjs).
- Used a cleaner and vanilla-friendly way to delete advancements and tags. Fixed the removal of arctic boots recipe.
- Creepers won't carry potion effects(kjs).
- Fixed a crash related to depreciated custom function(kjs).
- Fixed a crash when attacking fish entities(kjs).
- Fixed keep some inventory script ignoring the gamerule(kjs).
- Tried fixing health limiting feature not functioning in extreme cases(kjs).
- Updated Structure Layout Optimizer.
- Updated CameraOverhaul.
### **2.11.3**
- Implemented dizzying, dealing damage > 11 may dizzy the target(kjs).
- Implemented fighting back, you can restore some health on fighting back(kjs).
- Unless crouching, in nether, being hurt by lava will bounce you up(kjs). Brave through the lava sea!
- After nether stage, skeletons have 3% chance to use tipped arrows, and creepers have 3% chance to spawn with potion effect(kjs).
- After dragon stage, skeletons may shoot splitting arrows, zombies will get resistance shortly on hurting target, and spiders will get speed shortly on first timing seeing target(kjs).
- Added 4 variants(explosion, phantom, push, repulsion) for dragon fireballs(kjs).
- Implemented xp heal(kjs).
- Implemented drinkable dragon breath(kjs).
- Added fire extinguisher(kjs), burned zombies have 1.25% of chance of dropping this powerful tool.
- Added infested deepslates underground.
- Projectiles of mob now have 50% chance of getting motion randomness(kjs).
- Creepers wont explode under water, and the explosion strength will decrease 30% if they are in water(kjs).
- Implemented keep some inventory(kjs), replacing Save Gear On Death.
- Implemented lightning conversion, also added a flash particle effect for lightnings(kjs).
- Implemented zombie thrower(kjs), replacing the old approach relying on Improved Mobs.
- There won't be naturally locked chests now(kjs). Also simplified the loottables of this mod.
- You can use water bucket to extinguish entities(kjs).
- Witches may throw you a potion that gives you midas curse, which causes killing monsters only to drop gold nuggets(kjs).
- Added Structure Layout Optimizer.
- Used regex to and filter in mcmeta to remove advancements, replacing Crunchy Crunchy Advancements and Log Begone. Simple, fast and effective.
- Cleaned up customization datapack.
- Optimized mob modification script(kjs).
- Removed end portal frames in the lost castle.
- Fixed xp duplication with soul dancer armor set(kjs).
- Made all custom curses can't be obtained on enchanting table(kjs).
- Curse of destruction is now undiscoverable(kjs), which means you won't meet mobs wearing armors with this enchantment.
- Fixed player max health not being updated on logged in(kjs).
- Crouch and left click, not right click to knock the door(kjs).
- Fixed temperature not taking effect(kjs).
- Changed implementation of gravity in the end dimension(kjs), preventing bringing the effects outside the end.
- Fixed non-item-entity being able to be custom picked up(kjs).
- Fixed chicken and boar being able to be fed with any item(kjs).
- Nerfed idle healing of bosses in BOMD.
- Nerfed gauntlet boss, and now it has 100% of chance to drop unique weapon.
- Wither Skeletons won't drop their sword now(kjs).
- Deduplicated some clientside check in scripts(kjs).
- Changed tag remover implementation(kjs).
- Added hover tip for waystone gui.
- Moved bundle crafting tooltip from rabbit hide to leather(kjs).
- Added hint and in-gui tip for disenchanter.
- Added in-gui tip for inventory, furnace, waystone and enchanting table.
- Changed implementation of loot modification of released fish(kjs).
- Added tooltip for stove, carved pumpkin, and wither skeleton skull(kjs).
- Auto translation for potion effects(kjs).
- Fixed wrong inactive texture in respawn confirm gui.
- Renamed all custom curses from "Curse of ..." to "... Curse"(kjs).
- Minor improvements to accurate slab breaking script(kjs).
- Disabled some mixins in Passable Leaves, Bedrockify and Tweakeroo for better performance.
- Removed Angling.
- Updated Additional Placements.
- Updated Villages and Pillages.
- Updated Fabrication.
- Updated EMI.
### **2.11.2**
- Implemented coal vein collapsing(kjs).
- Mining coal, iron and gold has a small percent of chance to get bonus drop(kjs)!
- Added fire resistance effect for gold armor set, speed effect for leather armor set(kjs).
- Implemented door push(kjs).
- Implemented door knocking(kjs).
- Unified block variant drops(kjs).
- Unified leathers(kjs). Removed old recipe that requires rabbit hide.
- Enabled invisibility ability of thief armor set.
- Reduced default spawn radius to 0 for better performance(kjs).
- Increased loot of bastion treasure chest(kjs).
- Removed swamped skeleton from being evolved(kjs).
- Changed the method that gives back item used in campfire sit(kjs), also changed the height of dummy.
- Added a visual effect on killing entity with fire aspect enchantment(kjs).
- Moved crosshair to a more centered place.
- Dummy entity wont show its health on ridden(kjs).
- Translated Ender Zoology.
- Updated Additional Placements.
### **2.11.1hf**
- Fixed autoplanting consuming main hand item(kjs).
### **2.11.1**
- Added texture for hook arrows.
- Implemented creeper chain explosion(kjs).
- Item dropped from explosion that damages terrain will have 30% chance of despawning(kjs).
- Placing torch under y=0 may attract nearby monsters(kjs)!
- Made pets in Probably Chests have immunities to certain source of damages(kjs).
- Implemented mimic feeding(kjs).
- Implemented elytra bombing(kjs).
- Increased monster spawn interval.
- Fixed player ignited TNT not damaging terrain(kjs).
- Fixed temperature bar not updating on respawn(kjs).
- Fixed enchanted book not breaking after durability reaches 0(kjs).
- Item from Fish of Thieves won't appear in chests(kjs).
- Removed recipe of plaques.
- Removed more unused item tags(kjs).
- Added a new recipe for bundles(kjs).
- Disabled worm drop in Fish of Thieves.
- Hide items from Angling and Fish of Thieves in EMI.
- Removed Swampier Swamps.
- Added Clean F3.
### **2.11.0**
- New types of monster will spawn after you entered the nether and defeat the dragon(kjs)! Added Twilight Forest(for its mobs, not the dimension), EnderZoology and Elemental Creepers.
- Added a command to toggle entity player kill check(kjs). Replaced datapack some approach to LootJS. Added LootJS.
- Implemented sitting by campfire(kjs), idea from Prunoideae(https://discord.com/channels/303440391124942858/1296026113042026496) .
- Implemented sticky torch(kjs), replacing Throwable Torch mod.
- Implemented throwable slimeballs(kjs), idea and partial code from MikhailTapio(https://www.curseforge.com/minecraft/mc-mods/throwableslimeball) . The permission of code use was approved.
- Now you can place carpets, pressure plates on any side of block. Added Additional Placements.
- Use Ctrl + V to paste items on blocks! Added IPLA.
- Added explosive arrows and hook arrows(kjs). Explosive arrows helps breaking end crystals, hook arrows introduces a new way to quick travel.
- Implemented accurate double slab breaking(kjs), replacing Klee Slabs mod. idea and partial code from Mango is Me!(https://discord.com/channels/303440391124942858/1048591172165189632/threads/1162917542625542294) . Klee Slabs can't be automatically included in manifest.json, so I made my own one.
- Implemented direct dying(kjs), replacing Colorize.
- Implemented auto planting(kjs). Should reduce some load in extreme cases.
- Implemented cobweb torching(kjs), idea from g66ol3eb5u (https://discord.com/channels/303440391124942858/1048591172165189632/threads/1287822838212071544) .
- Implemented fire starter(kjs), you can use torch and soul torch to light up campfires.
- Implemented craft slabs to blocks(kjs), partial code from Lady Lexxie Black (https://discord.com/channels/303440391124942858/1060221802380546109) .
- Enchanted books has durability of 20 now! Unbreaking provides a chance to not consume the durability, and mending may gain back durability on hitting target.
- Refactored magic, recovery pearl, and falling star script(kjs), they will spawn as projectile now.
- Copper related blocks are replaced by similar blocks(kjs). Replacing the old approach that overrides structure file.
- Remove swift sneak, soul speed and immobilize effect for performance reason(kjs).
- Made villages in CTOV smaller.
- Fixed villager unwilling to trade in some open areas(kjs).
- Fixed crashes related to getting server on client(kjs).
- Fixed enchantment crashes in multiplayer(kjs).
- Advancements will be removed automatically via Crunchy Crunchy Advancements. Also added Log Begone, Log Cleaner and Advancements Debug.
- Moved most tip scripts to clientside(kjs), reduces load on server.
- Fixed log spam related to persistentData(kjs).
- Fixed pigs having friendly fire protection(kjs).
- Players won't get bad omen effect before entering the nether(kjs).
- Playing in hardcore automatically activates nether stage(kjs).
- Tear them apart! You can tear some items into their material(kjs). A step forward easier inventory management.
- You will get a bundle on day 4(kjs).
- Simplified drops of crops in Farmers' Delight.
- Thrown dyes being able to dye wools.
- Reduced cooldown for important tips(kjs).
- Amethyst feather and enchanted golden feather are much more common in tower chests.
- Slightly increased the separation of villages.
- Now using EntityJS to change attribute of player(kjs).
- Fixed thrown acaia sapling saying "1" and "2" on hitting block.
- Recovery compass will come with vanishing curse, and it won't be given if you already had one(kjs). Also, removed crafting recipe of it.
- Tried fixing creeper explosion damaging terrain(kjs).
- Changed implementation of flame effect(kjs).
- Implemented shocking effect in a faster way(kjs).
- Added a cooldown to check if villager is trapped, in case of spam clicking(kjs).
- Banned flower field endermen.
- Reduced volume of vanilla music.
- Slightly increased interval of musics.
- Hid some uncraftable items in EMI.
- Translated shader styles, and added a new profile of shader for potato computers.
- Replaced Limited Spawners with Spawner Control.
- Added Just Spawn Me There.
- Added CobClear.
- Updated ModernFix.
- Updated ImmediatelyFast.
- Updated EMI.
### **2.10.0hf**
- Villagers will unride on trade.
- Fixed a crash related to Illager Expansion.
- Removed Enhanced Celestial since it's no longer needed and slow.
### **2.10.0**
- Max chunk tick distance has been set to 3 for better performance.
- Reduced follow range of zaps for better performance.
- Increased reach distance of weapons.
- Brought back bountiful underground(kjs)! Now there're ores that actually flee from player!
- Added a command to toggle death penalty(kjs).
- Removed super bloodmoon event(kjs).
- Introducing a new way to gain max health, no more pressure on farming! Now you can craft soul stars into soul remnant(kjs)! As an item, you can easily share it with your friends! Removed Spice of Fabric.
- Unified meat into meat and poultry(kjs). Adjusted loot tables.
- Food from farmer's delight now gives unique effects(kjs). For those who loves cooking, there's a new way to be powerful!
- Added Wall Jump and Coyote Time mod. Enjoy climbing and parkouring!
- Portal conversion(kjs)! Throw items into portal, and see how they respond!
- Villagers will refuse to trade if they feel trapped(kjs).
- Victims of mob farms will become "ghosts"(kjs)!
- Added dyed leaves! You can use dyes and leaves to craft dyed leaves(kjs)!
- Added golden cudgel, you can get it from getting direct hit by falling stars(kjs).
- Added leaf carpets that can be dyed(kjs)!
- Implemented beloved right click pickup(kjs).
- Goat horns have special abilities now(kjs).
- Spiders may place spider web on hurting target(kjs).
- Animals will panic if there's a lightning nearby(kjs).
- Fireworks can make player that equipped with elytra start fall flying(kjs).
- Redstone ores will appear in desert and "a special biome"!
- There won't be curse of vanishing and curse of binding on crown of scarlet now.
- You can shear leather armors back into leathers now(kjs)!
- Greatsword of blood have custom right click ability now(kjs).
- Breaking wither rose gives you wither effect shortly(kjs).
- Inferno and snowwhisper now select entity regardless of passable blocks(kjs).
- Level up sound won't be triggered by magic(kjs).
- Magic can be blocked with shield(kjs).
- Changed invincible effect implementation(kjs).
- Fireballs will disappear after 30s(kjs).
- Projectiles on fire will show a fire trail(kjs).
- Projectiles extinguish when in ground(kjs).
- Added a fancy particle ring on firework launch(kjs).
- Fixed weapon with custom enchantment attacking non-living entity crashing the game(kjs).
- Fixed value declaring in some scripts(kjs).
- Fixed released fish being able to duplicate xp(kjs).
- Curse of destined death enchantment will clear purity effect for balancing reason(kjs).
- Priority of heart of demon is now lower than medallion(kjs).
- Fixed released fish being stuck in wall(kjs).
- Fixed entity death tip(kjs).
- Implemented min fall distance, replacing the mod(kjs).
- Monsters that can evolute will instantly evolute on thunder hit(kjs).
- Moved more scripts into entity modification events for better performance(kjs).
- Refactored temperature script, now it's more stable and performant(kjs).
- Refactored recipe scripts(kjs), it looks much cleaner now(kjs).
- Eye of ender glow script is much faster now(kjs).
- Used a faster, and more accurate way to implement speed related effects(kjs).
- Changed the way purity effect works(kjs).
- Added more daily tips(kjs).
- Added tips for medallion of undying and portal conversion(kjs).
- Increased show time of tips(3s → 8s).
- Removed NiftyCarts.
- Updated ImmediatelyFast.
- Updated EMI.
- Updated Fabrication.
### **2.9.0hf2**
- Fixed magic damage calculation(kjs).
- Fixed half heart protection(kjs).
- Fixed fish script(kjs).
- Fixed throttle function being messed up by time commands(kjs).
- Increased hostile mob spawn interval.
- Added Better Block Sounds.
### **2.9.0hf**
- Fixed mounted mob rider spawn(kjs).
- Evoluted mob will keep their weapon, they might use bow now(kjs).
- Deleted Auditory since it causes crash.
### **2.9.0**
- Added magic system through enchantment book(kjs). Right click an enchanted book to cast magic within it, at the cost of your xp!
- Added falling stars(kjs). Falling star only spawns at night, it generates ores, but may also come with some foes.
- Fixed and improved temperature mechanic(kjs).
- Fixed timeout for bloodmoon event(kjs).
- Optimized entity spawn trys.
- Optimized entity hurt/death/spawn scripts(kjs).
- Mounted mobs may spawn after ender dragon was killed(kjs)!
- Nearby monsters will path find to player's death point(kjs).
- Motion of projectiles now scales with owner's motion(kjs). Idea from 1.21.
- Temporarily removed "bountiful underground" feature(kjs) since it's buggy.
- Better implemented "eye of ender glows"(kjs).
- Fixed missing worm texture.
- Tips should got shown for much longer now(kjs).
- Added tip for oak sapling.
- Added EntityJS and its dependency.
- Updated ImmediatelyFast.
- Updated Servercore.
- Updated ThreatenGL.
- Updated EMI.
### **2.8.0 hf**
- Disabled leaves' random tick for better performance(kjs). Won't affect leaf decay.
- More entities are leashable now. Added fish on a leash.
- Doors deal more knockback.
- Being hit by silverfish damages your main hand item(kjs).
- Skeletons wont target magma cubes.
- Moss carpets are replaceable now.
- Gui scale is 4 by default, as it's designed for.
### **2.8.0**
- Added biome temperature system(kjs). Of course it includes nether biomes.
- Mobs can now kill slimes/magma cubes/villagers/players to evolve themselves(kjs).
- Bountiful underground(kjs)! These ores are moving!?
- New optimized way of applying mining fatigue(kjs).
- New underground dungeons to explore thanks to epic dungeons mod!
- New enchantment: curse of abyss(kjs)! It increases your damage based on how many curse types are on your armors!
- Dispensers can use enderpearls now(kjs).
- Neat tooltip animations thanks to updated andromeda mod!
- Fixed crash related to takes a pillage.
- Disabled canyon generation.
- Decreased spawnrate of axolotl, less calculations.
- Illagers with sai now can only block up to 7 damage.
- Made all "very rare" enchantments untradeable(kjs).
- Eating glow berries now triggers on hit effect of glowing(kjs).
- Fixed shocking compatible with sweeping(kjs).
- Fixed pigs spawning in caves(wrong spelling of mob).
- Moved constants into their module(kjs).
- Increased extra drop of deepslate diamond ore.
- Changed all cave fog colors to black.
- Brought back hold to attack.
- Added waxable coral.
- Updated e4mc.
- Updated faster random.
- Updated emi.
### **2.7.1**
- Added threadengl as it's mentioned in 2.7.0.
- Fixed crash when applying enchantment in anvil.
- Replaced show me what you got with this is what u need, preventing potential crashes.
- Fixed wheel recipe.
- Implemented up we go, firework can lift entities now(kjs).
- Changed the way a wandering trader is being highlighted(kjs).
- Optimized particle spawning in kjs.
- Added beautiful tnts.
- Updated bad optimizations.
- Updated immediately fast.
- Updated furnace boost.
- Updated appleskin.
- Updated farmers delight.
- Updated servercore.
- Updated fabric language kotlin.
- Updated boat break fix.
- Updated emi.
### **2.7.0**
- Brewing revolusion! Added 66 potion effects with their recipes(kjs)! Be aware, witches may throw these potions towards you(kjs)!
- More enchantments! Added 28 new enchantments(kjs)! Some curses are useful, sometimes...
- Pillagers, vindicators, piglins, piglin brutes may use different weapons with special abilities(kjs)!
- (Not yet but promised)Added threatengl, which brings explosive client performance boost.
- Option presets thanks to options profile mod!
- Refactored scripts for twice, now it should be much more performant(kjs).
- Rethought, and improved combat experience. Now you can deal damage instantly, and attack faster(of course with a bit lower damage). Also, "hold to attack" was banned for the new "click to attack" experience.
- Added icterine. Though I disabled almost all advancement, there're still some to keep incendium working.
- Added geckolib armor compat. I doubt if this will boost performance...
- Reverted terrain height modification in tectonic.
- New item: medallion of undying(kjs)! A nether-only version of totem of undying, can be crafted with gold blocks!
- Not-new weapon(forgot to list in 2.5.0): snowwhisper! It's a katana which can perform special combinations of attack based on sprint/courch/mid-air! Killing strays may drop this weapon.
- New weapon: inferno! It's a staff with the ability to summon fireballs! Shift+right click to merge all small fireballs into a big one; right click to shoot a single fireball! Killing husks may drop this weapon.
- New item: heart of demon! It revives you... or not? Dropped by wither or wither skeletons!
- Vanilla bug fixed: end-to-overworld travel will NOT clear your potion effects now, besides jump boost and slow falling(kjs).
- Vanilla bug fixed: player re-loggin will NOT reset the amplifier of potion effects now(kjs).
- Tried fixing NaN health bug on player(kjs).
- Someone forgot to add a recipe for gold keys and void keys, now they can be crafted, I promise.
- Replaced mysterious bundle with the one in andromeda. It's funny to throw them everywhere.
- Replaced dismount on hurt feature with the one in andromeda.
- Implemented some creeper mechanics(kjs), disabled mob griefing gamerule and removed health blast.
- Replaced wither skeleton skulls with skeleton skulls in outposts in nether.
- Rebalanced loot in underground structures of terralith, also nuked copper there. You can't hide from me <evil laugh>.
- Drowns will spawn in the pools of caves now.
- You may encounter illusioner disguised pillager! The pillager is sus(kjs)...
- Killing player for 3 times heals ender dragon by 50% of its max health(kjs). Enderdragon, I've come to bargain...what?
- Increased damage of enderdragon by about 1.3x. *evil laugh*
- Being killed by ender dragon decreases your max health by 1 in total(kjs).
- Fixed the health of ender dragon being null on last hit(kjs).
- Eye of ender will glow after being dropped(kjs).
- Removed "no slime block fall damage" feature(kjs).
- Implemented item toss, removed droplight and its dependencies(kjs).
- Updated zh_cn translation.
- Moved options.txt to kubejs/config folder, now it won't override user configs(kjs).
- Red nether bricks now drops nether bricks if mined without silk touch.
- Dropping into the void of end will teleport you back to the surface, at the cost of 6 hearts.
- Pre-loads nether and end to avoid teleportation lags on the first time(kjs).
- You won't spawn on mountains now.
- Removed entity culling.
- Removed nullscape.
- Removed spoorn bounty mobs.
- Removed spark. Why I'm always forgetting about this...
- Removed arrow entity loop drop.
- Removed remove kjs default lang.
- Removed health blast.
- Added morejs.
- Added stoneworks. More blocks for builders!
- Added texels paintings.
- Added show me what you got.
- Added back fuel info.
- Added back shulker loader.
- Updated modernfix.
- Updated immediately fast.
- Updated faster random.
- Updated bad optimizations.
- Updated kubejs.
- Updated emi.
- Updated fancy menu.
- Updated fabrication.
### **2.5.0**
- Entity AI optimizations thanks to mobtimizations!
- Overhauled end biomes thanks to nullscape! Also comes with new implementions of gravity in end(kjs)!
- Optimized world generation. It might stutter a bit(since the chunk is loading too fast) on launch, but it should be fine shortly. Capped chunk builder thread to 2 so there will be less lag spikes. Basicly, it's about less, and less fancy features, and two less layers of noises.
- Updated faster random. Worldgen should be faster now, though you may face some inconsistencies in old worlds.
- Rewrote scripts, some would be much faster now, some get much better readability(kjs).
- Overhauled enchanting system. Anvil's cap has been set to 50, but you won't get cursed for enchanting too much.
- Vaster landscape!
- Progressive bosses mod has been replaced by be style wither and true ending now. Enjoy the boss fight!
- Now you can toggle auto pickup! Small, but revolutionary.
- Deduplicated some feature and structure generation to make worldgen faster and more consistent.
- Fixed end to overworld teleportation trggering respawn scripts(kjs).
- Mob attacks may inflict you with special effects! That's what we need to make those mobs more "special"!
- Fixed time command messing up the blood moon event(kjs).
- When having glowing effect, being hit makes nearby monsters target you(kjs).
- Reduced lag spikes in shattered savanna and dark forests.
- Replaced structure essentials with async locator.
- Better configured servercore so there will be less lag spikes.
- Tiny optimization to piglins.
- Creepers may cause area effect cloud on explosion(kjs).
- Pillagers may shoot firework rockets, even blow their goat horn(kjs)!
- Candle-like flower placing behavior thanks to flower patch! Also made these flowers generate in world!
- Fancier swamp thanks to swampier swamps! Also, like newer versions of Minecraft, skeletons that shoot poisonous arrows will spawn in swamps!
- Now there won't be incompabilities with world map mods(kjs).
- New tower varients thanks to myself and totw modded! You can take my structures to your modpack, I'm just too lazy to make a seperate datapack.
- New structures thanks to hopo better ruined portals! Some of them are burried underground, but I made them generate on the surface lol. Also coming with some balance tweaks.
- New transportation method, carts! You can pull it yourself, or a horse!
- New transportation method, amethyst feather(kjs)! It grants you the ability to glide for a short time!
- You can't break guarded chests now(but you can still bomb them or use a hopper).
- You can't use pearls in water now(kjs)!
- Parrots won't get off for falling! Also, if you have a parrot on shoulder, you are immune to fall damage(kjs). Added perge.
- You can use debug stick in survival mode with limited function now. Added survival debug stick.
- Tiny storage thanks to andromeda! Now you can store items in crafting slots, just like those good ol' days!
- Backported wolves thanks to backported wolves mod!
- Now you can only have 3 wolves(kjs).
- The arrow used to kill the entity drops itself. Added arrow entity loot drop.
- Ruined portals chests have a low chance to summon cursed armor! Be aware, these creatures(or armor sets?) are from the nether, they can break blocks!
- Now you can place ladder without supporting blocks! Added lengthy ladders.
- Now you can crouch to hit villager guards. Also, hitting iron golems and villagers requires crouching too(kjs).
- Added vehicle reeling.
- Implemented torch hit in a genius way. Removed torch hit.
- Fixed pets not being full health after tamed(kjs).
- Fixed loot tables of living things mod.
- Fixed fake weakness effect caused by creeper explosion(kjs).
- Mobs leave boat/minecart when hurt by player(kjs).
- Getting hit underwater lowers your air level(kjs).
- Players can avoid insta-death once for every 6 days(kjs).
- Tamed entities won't die from *some* damage sources(kjs).
- Villager trades won't reset now, but keep in mind that their trade won't reset on workstation change! Also balanced villager trade.
- Attacking iron golem or snow golem with matching tool deals extra damage(kjs).
- Holding a shield when on fire damages it(kjs).
- Disabled charged creeper spawning.
- Nuked allays(for performance).
- Enabled magnets(andromeda).
- Death dropped items won't despawn now(kjs).
- Implemented manually dismount(kjs). Removed this boat is mine.
- Implemented bed benefits(kjs). Removed bed benefits.
- Capped max milk bucket stack size to 4.
- No fall damage on slime blocks anyway(kjs)!
- Right-clickable recovery compass and clock(kjs).
- Disabled tempting villagers using emerald blocks(for performance).
- Removed combat enchantments(for performance).
- Some animals won't despawn now, enjoy farming!
- Changed spread type and salt of some structures.
- Nuked copper in illagers' jungle fort and villagers' ship.
- Corrected those dumb misspells("dialouge") in the lang file of kubejs(kjs).
- Sorted server scripts(kjs).
- Tooltip for spawners and debug stick(kjs).
- Added kubejs additions.
- Other things I forgot or too lazy to list.
- Removed environmental creepers. It's function has been implemented in majrusz's difficulty.
- Removed dragon fight. It causes crashes during the dragon fight.
- Removed glow inc sac, it's function has been implemented in unaverage tweaks.
- Removed custom speed, it's causing some rare crash.
- Updated tectonic.
- Updated andromeda.
- Updated unaverage tweaks.
- Updated fabrication.
- Updated modernfix.
- Updated immediately fast.
- Updated bad optimizations.
- Updated emi x2.
- Updated fancymenu x3.
- Updated library mods: fabric language kotlin, architectury, cupboard, konkrete and rhino.
- Updated fabric loader.
### **2.3.0**
- Monsters' great fight back!Pillagers may use firerockets(for once), mob groups may appear, creepers have explode dmg reduction, and have a chance to carry debuffs, evokers may use their totem, undead armys would appear if you killed too many of their fellows.After slaying the ender dragon, monsters would be even more deadly.Added majruszs difficulty.
- Many-many blocks now has roughness and flexibility, though the variation is hard to notice, but you'll find it more exciting to explore the world!
- New enchantments thanks to majruszs enchantments!
- Implemented limited lives mod using kjs.Removed limited lives.
- Fixed super blood moon related stuffs.
- Nuked glow squids.Use glowstone dust instead!
- More netherite staffs will be in chests of nether structures.
- Nerfed dragon weapon and armors.
- Banned explode and soul devourer enchantment.
- Added loots for ocelots, frogs, alleys, foxes and bees.
- Slightly highered secret chest mimic chance.
- Better loading screen transition.
- Text tip addon for anvil.
- Tip for the first time you left click a waystone and killed a iron golem.
- Disabled ravager death animation for compability.
- Fixed target dummy item name not translated.
- Updated modernfix.
- Updated emi.
- Updated fancymenu x2.
- Updated fmndis.
### **2.2.1**
//Some essential fixes.
- Fixed a crash relating to takes a pillage.
- Serverpack is useable now lol.
- Fixed format error relating to end island enderman.
- Several optimizations to reduce lag spikes.
- Brought back bad optimizations.
- Optimized startup scripts for a bit.
- Fixed the game not using system language by default.
- Updated fancymenu, should fix a bunch of tiny visual glitches.Ported all UI custimizations to fit the new version.
- Changed the criteria of triggering item pickup tip.
- Disabled glass bottle throwing.
- Added seamless loading screen.
- Tip for first broken log.
- Temporally removed progressive bosses for compability.
- Brought back universal enchants.
- Banned spider armor.
- Reduced leaf drops.
- Items dropped on death now have glowing effect.
- Removed custom splash screen.
- Removed remove reload screen.
### **2.2.0**
//Now we've reached the sweet point where chunk loading fast and fps being stable.
- Fixed a crash relating to mcda.
- Fixed a crash caused by villager config.
- Optimizations for quicker chunk response.
- Replaced smooth boot with stutter fix since it's more efficient.
- Script optimization.
- Disabled leaf slow for better performance.
- Removed FMNS(terrarian slimes).I've had enough with those wierd hitboxs.
- Disabled water bubble and lava fire jet effects for better performance.
- Nerfed mending by introducing levels to it.
- Increased damage of zombies and skeletons in hard difficulty.Increased health of creepers in hard difficulty.
- Lowered chance of getting diamonds in small blimp.
- Reduced the amount of ender pearls needed to crafting recovery pearls.
- Stronger zombie villagers.
- Now you can scrol through bundle.Added bundle scroll.
- You can put fishes back into the water now!
- Enhanced mountain generation!Updated tectonic.
- Tip notice sound and tip in the loading screen.
- Changed salt and seperation of large structures so they won't generate next to mid structures(hopefully).
- Added presence footsteps.Disabled auditory block sounds.Pretty chill.
- Offhand shields are hidden when not used.Added shield disruptor.
- Spiced up jumping and moving(forward and backward) camera.Added camera overhaul.
- Changed the timing the recovery compass is given.
- Fixed tool select and use sound.
- Better enchantment description for impaling.
- Fixed chest tip.
- Added tips for redstones and torches.
- Removed underwater particles.
- Increased opacity of rain.
- Removed universal enchants for compability.
- Replaced armorful with wolves with armor for better performance.
- Removed tumbleweed for better performance.
- No monsters will spawn on skylands now.Enjoy the scene.
- Removed mes.
- Removed fish on leash.
- Updated emi x2.
- Updated fabrication.
- Updated harvest with ease.
- Updated enchant tweaker.
### **2.1.2**
- Pitch variants for ambient sound effects!
- New illagers thanks to it takes a pillage mod!
- Reworked recovery pearl.
- Fancier ender dragon fight thanks to true ending datapack.
- Overhauled hunger regen system, like what combat test does.Added good oi' regen.
- New structures to explore!Added dungeons arise seven seas.
- End structures won't spawn on end main island now.
- Changed to use player stage instead of persistent data, should avoid death reset.
- Illagers may wear armors now.Replaced wolves with armor with armorful.
- New slime machanics and animations thanks to luna slimes mod.
- Disabled amethyst growing.It should be a rare resource, not something easily farmable.
- Fixed player startup script running on server side.
- Removed natural regen for wolves and iron golems.
- A stage cleaner to avoid too much things stored in player data.
- Insta-break gracefully!Added relaxed instabreak, of course along with a tip.
- 20+ health points now displays in one line.Added colorful hearts.
- Added tumbleweeds!
- Added new end structures.Added mes.
- Brought back custom villager trades.
- Reduced pillager follow range.
- Greatly reduced quartz in chests.
- Better slime hit effect.
- Fixed ender dragon tip.
- New tips for: obsidian, grass, horse, llama, wolf, amethyst clusters.
- Made gui physic unable to trigger.Some players are complaining about this feature, so here we go.
- You won't spawn in ocean biomes now.
- Silenced some ambient soundfx and the dumb guardian curse sound.
- Added bad optimizations, hopefully bringing some performance boost.
- Added unaverage tweaks.
- Added randomized default fireworks.Happy new year!
- Updated andromeda x2.This time coming up with bundle and bricking particles, lockpick sounds and so much more.You'll like it.
- Updated modernfix x2.
- Updated emi.
- Updated fabrication x3.
- Updated go fish.
- Removed piglin safety(function overlapped).
- Removed better hidden chat(no longer needed).
- Removed eldritch mobs.
- Removed spark.It's for testing purpose only.
### **2.1.1**
- Undead curse is now incompatible with dark curse.
- Golden keys can be smelted or blasted now.
- Added a tip about crafting golden keys and rabbit hide.
- Moved crafting table tooltip to a ingame tip.
- Fixed boat/minecart not useable.
### **2.1.0**
- Replaced guide with realtime ingame tips.
- Implemented all background things via kubejs.Removed ftbquests and its dependencies.This took some time but it's all worth.
- Reintroduced vanilla music into the modpack!43 new musics!
- Added a lovely tip button for smithing table, anvil, crafting table, and disenchanter.
- Fixed a rare ender pearl crash.
- Fixed a xp duplicate method.Be aware of the combination of binding curse + bag of soul!
- Chests are now guarded by monsters!However, you can craft golden key to unlock them anyway.
- Zombie mobs can spawn with or pickup items and throw them!They might be dumb, but they will find their way.
- Tooltips for crafting table and enchanting table.
- Lowered chance of getting unique weapons from piglin brutes.
- Highered attack dmg of skeletons.*Stand by*
- Retextured dye bottle, now it looks vanilla.
- Added tooltip for difficulty selection button.
- Added tip on first respawn, first broken stone, first broken deepslate iron ore, first eaten food, first picked up soul star, first hit zombie, first hit skeleton, first hit creeper, first hit creeper, first hit slime(or magma cube), first hit villager guard...You will know them in game.
- Ghasts explode on death, haha.New death animations for them, too.
- Adult zombie villagers are much stronger now, however, baby zombie villagers won't attack you.Also lowered chance of villager convertion.
- Lowered guardian movement speed.
- Removed upper iron ore in mountain biomes.
- Fixed oak boat name.It's the one and only.
- Fixed item frame render.Somehow I turned it off.
- Enchanted golden feathers may appear in tower chests now.
- Reduced bed explosion power.
- Nerfed hatchet.
- Removed llama steeds.It's function is already implemented in tweakeroo.
- Removed oxidized copper things in ruined town.
- Updated andromeda x2.
- Updated waystone.
- Updated fabrication.
- Updated fabric api.
### **2.0.0**
- Boss musics and credit musics are back!
- Lowered ender dragon natural regen and fire ball attack strength.
- Capped evolving enchantment from 5 to 2.
- Fixed netherite greathammer and spear upgrade recipe.
- Fixed soul star recipe.
- Tried nuking copper ores again...
- Reduced follow range of end island enderman.
- Updated MakeUp shader, no black screen now.
- Now incompatible with world map mods.Stop teleporting.
- Several gamerule optimizations.
- Updated recipe essentials.
- Updated EMI x2.
- Updated Harvest with ease.
- Updated fabication.
- Updated BOMD.
- Updated modernfix.
### **2.0.0b**
//Take a deep breath in the nature and enjoy the future of Forget Me Not modpack.
- Gorgeous terrain generation and ambient sounds.
- More variety of structures and better structure set.
- Game version changed to 1.19.2.
- More balanced.
- Better optimized.
- Less mods.
### **1.3.3**
- Added new musics! Those are all from Komiku, an amazing artist!
- Added translate key to guide. One guide for multiple languages!
- Overhauled default item enchantments.
- Updated enchantment group.
- Added audio engine tweak. Hopefully it's a fix to the bug relating to sound pool.
- Disabled guard offhand items. Hopefully a fix to those rare giant lag spikes.
- Ranged attacks can bypass invulnerability frame now. Made multishot not compatible with infinity, power and void shot. Ranged mobs are stronger now.
- Longer death item despawn time(20min).
- Cleaned up some kubejs code.
- Updated translation for MC dungeon weapons.
- Disabled levitation shot. With levitation shot Ⅲ, you can literally fly.
- Lowered required mob kills in super blood moon.
- Added the bastion overhaul.
- Made ladders on regular waystone tower go straight to the top.
- Phantoms can't fly through walls now.
- Replaced raw gold blocks in desert monument with deepslate gold ores.
- Reduced nether ore size. Mining in nether is op, giving player too much experience.
- Breaking your own waystone now only drops a soul star. However, you would receive one more soul star at the first time.
- Turned the dolphin riders in undead private ship to guardian riders.
- Added no more underwater dismount. Now there're really guardian riders.
- Monsters in shiraz palace won't drop armors. Wither skeleton in shiraz palace are replaced by normal skeletons, they now have punch bows.
- Disabled zero gravity enchantment.
- Lowered overworld monuments generation rate.
- Made scorched mines generate in icy biomes.
- Made waystone teleportation cost always 1.
- Reduced burned zombie spawn weight and count in toxic heap. Reduced follow range of burned zombies.
- Reduced pillager follow range.
- Deleted the unforceload function.
- Removed FMND. Extracted dimensions in mining dimensions as a datapack.
- Enchanting tables now won't need a book to craft. No book, just 100% magic.
- Changed max entity view distance for projectiles to 80 so they won't look glitchy when the simulation distance is low.
- Removed seperated leaves. It somehow makes bushes in jungle bald.
- Highered load priority of fmn tweaks.
- Cleaned up FMN custimization and Localization, maybe making the game launch faster.
- Reduced spawner check range, improved performance for a little.
- Throwable bowls and glowstone dusts.
- Made startup message being sent on action bar.
- Made tooltip in mcdw and mcda darker, enhancing readability.
- Changed lunar event message from chat to hot bar.
- Removed aquatictorches.
### **1.3.2**
- Fixed a giant lag spike happening in raid. Disabled evoker and vindicator death animation.
- Increased min height to take fall damage. Added minfalldistance.
- Fixed sand layer texture. Updated FMNIW.
- Fixed a experience duplication method. Disabled reverse soul crystal crafting.
- Translated travelers' maps.
- Right click the bell to highlight raiders for 10 min.
- Replaced the copper blocks in ice tower and castle with varients of prismarines.
- Iron golems and cats can walk on powder snow now(sounds weired), also immune to freeze damage.
- Disabled shark and whale spawning. We don't need those big spining creatures underwater.
- Increased movement speed of vindicators.
- Tweaked loot tables in icy biomes.
- Nerfed speed modifer in dungeon armors. Nerded snow armor set.
- Disabled reckless enchantment. Too bold in early game whilst being op in end game.
- Reduced death item spread. Now you won't be a item firework anymore.
- Reduced loot in shiraz palace and scorched mines.
- Prevented player from hurting guard villagers(however, you can still irritate them using flint and steel). You won't want to fight them, trust me.
- Players drop more exp on death.
- Hunger acts as if the difficulty is noamal.
- Set the teleportation level cost cap to 2.
- Nerfed cackling broom. Disabled cackling broom crafting recipe.
- Tweaked anvil recycle recipe.
- Increased crop stack size to 72.
- Removed diamond stack limit.
- Increased durability of armors that guards wear.
- Disabled desert ruin generation.
- Reduced pricky pear spawn rate.
- Removed copper in terralith's loot tables.
- Updated effect of golden feather. There's a tiny levitation!
- Increased bundle despawn timeout.
- Updated death animation for new added animals.
- Removed sand layer loot table.
- Removed leather drop in inquisitor's loots.
- Updated modernfix.
- Removed error recipe messages in log.
- Updated structure essentials.
- Cleared unused textures for faster launching. Updated FMN animals. Updated FMND.
- Updated FTB Quests.
- Removed whereisit. I don't think there're that many new items added in this modpack.
- Removed fabric shield lib.
### **1.3.1-hotfix**
- Greatsword of blood can drop by piglin brutes now. I forgot...
- Fixed day and night cycle.
### **1.3.1**
//Better late than never.
- Updated biome tags, improving compability.
- Rolled back the health bar render type to only bar.
- Added crown of scarlet and greatsword of blood. Piglin brutes have a chance to drop them.
- Tweaked carrot mode curve.
- Replaced immersive weathering with FMNIW, improving performance.
- Added Yungs Better End Island.
- Disabled auto planting feature in andromeda cuz there's already saplanting mod.
- Rolled back verison of seperate leaves. It's 1 tick faster, hooray!
- Removes all force loaded chunks on logging in, improving performance.
- Fixed gold nugget and gold ingot smelting and blasting recipe.
- Removed Sundown Syndrome. It's broken somehow.
- Disabled mob rendering in spawners cuz it's causing visual glitches with shader, also, a lag spike.
- Fixed iron armor wrong shift-placement in smithing table. Tweaked plate armor recipe.
- Villager guards, reindeers, lammergeier, horned sheep and all kinds of sheeps, chickens, rabbitsnow can walk on powder snow and immune to freeze damage.
- Throwable glass bottles. That's what all we need.
- Now you can pick up chests(while keeping it's content) using minecart thanks to andromeda.
- Halved ender dragon HOTV.
- Lowered spoorn bounty mob spawn rate.
- Lowered spawn weight of lammergeiers.
- Tweaked bundle recipe. It's painful to chase these rabbits.
- Leather boots now have feather fallingⅠ naturally.
- Fixed rhino loot table.
- Lowered lava slime spawn rate.
- Nerfed baby frostbitten zombies, burned zombies and husks.
- Nerfed blue slimes.
- Added goat pelt to wool recipe. Goats can drop mutton now.
- Glacial hunter may drop ruggled climbing gear armors now.
- Cleared all recipe advancements.
- Replaced deepslate redstones in scarlet mountains with crimson hyphae.
- Dark gui for adding waypoint gui in advanced compass.
- Smithing tables can be mined by pickaxes now. Smokers can be mined by axes now.
- Changed enchanted hit and critical hit particle.
- Slightly changed the texture of golden feather and guard villager's helmet.
- Disabled physic compat of bliss shader. It's compatible already.
- Removed improved stations. Hey, is anyone really using these?
- Removed YDM's weapon master.
- Removed kiwi, it's for testing purpose.
### **1.3.0**
//It's all the small things that matters.
- Fixed carrot mode. I didn't really noticed that until I start cooking and gain no extra hearts.
- Tagged crafting. No more log spams, better compability, more reasonable. There's still some failed-to-parse recipe caused by other mods, but they're not important.
- Unique equipments for guard villagers! Guards won't eat forever now.
- Changed tooltip of armors in mcda. Now it matches the armor set bonus.
- Fixed mob spawning in certain biomes. Now there won't be just slimes or pigs in several biomes. There were some duplicated keys and misspelled IDs. Sorry! If there's still any issue like this, plz report on the issue tracker.
- Overhauled drops of knife-killed animals.
- Removed spoorn bounty weapons for balancing reasons.
- Fixed dimension lock for day 100 not working in modded dimensions.
- Updated guide. Added "Sundown Syndrome".
- Banned enchantment in mining dimensions mod. Replaced mining dimensions with FMND.
- Fixed delayed damage receiving after long-time playing I guess.
- Fixed wolf and iron golem HOTV.
- Added meat slice(and it's eating animation) in compat of farmers delight.
- Fixed C2ME ore rate log spam.
- Replaced no recipe book with nerb, improving performance.
- Disabled amethyst golem spawning. Originally it may spawn in boulders in taiga...
- Added Narrus Yeetus. Removed rebind narrator. Improved game launching speed, I guess.
- Added removee2jworldgen.
- Iron lightning rod, not copper lightning rod lol.
- Added golden feather in replace of slow falling potions.
- Slightly highered death punishment.
- Fixed loot table of frost crates.
- Changed tooltip of soul stars.
- Craftable waystones.
- Added condition "killed_by_player" in most entity loot tables.
- No elite ender dragons and withers.
- Disabled lobber zombie spawning.
- Reduced max health of ghasts in the nether.
- Nerfed zombified piglin babies.
- Highered loot chance of dungeon weapons, while lowered loot chance of simply swords.
- Sentries in pipe line now may drop ender eye.
- Dune blaze now may drop blaze powder and gold ingots.
- Removed ropes in chests from abandoned mineshaft.
- Removed redstones in barrels of undead private ship.
- Removed redstones in better strongholds.
- Added back ravagers in raiders.
- Scorpions can now spawn in jungles now.
- Added spawn cost for whales.
- Expanded stone crafting materials.
- Reduced vulture and lammergeier follow range.
- Reduced movement speed of water creature and axolotl.
- Player startup message.
- Updated on-hit particle for more mobs.
- Fixed pricky pear recipe.
- Disabled health increase of animals in living things and earth to java mobs.
- Certain minor fixes.
- Weaponized doors.
- Updated redirector.
- Updated the impossible library.
- Updated FTB teams.
- Added complementary v5.
- Added Bliss.
### **1.2.3**
- Removed ravager from patrols.
- Fixed spawn rate of monsters in rotten creatures. Originally it's config doesn't works...
- Disabled speedster and sprinter ability.
- Lowered vein mining hunger cost.
- Highered chance of amethyst golem spawning in geodes.
- Added a rate for quartz to drop.
- Reduced drop count of lapis ores.
- Banned salt water eel and nautilus.
- Highered movement speed of piglin beast and vindicator.
- Nerfed guard villagers in hard difficulty.
- Slightly lowered skeleton health in hard difficulty.
- Changed light, lapis, creeper, ocean, totem, blazing, draconic, cheese, icy heart aspect recipe.
- Tweaked anvil recycle recipe.
- Banned enchanted golden apple crafting.
- Removed copper ore in windswept spires.
- Removed redstones in lich tower chest.
- Lowered CIT check rate to gain back some performance.
- Replaced some textures in advanced compass, hopefully it would improve render performance.
- Guard villagers now won't have iron great sword as their weapon.
- Added fish no stuck.
- New death animation for iron golems.
- Changed lapis animation on enchanting table so they won't look confusing(like normal drops).
- Tweaked magic fire animation.
- Updated translation for JEI.
- Updated Living Things.
- Changed some textures and descriptions in illager invasion mod to fit in the modpack.
### **1.2.2**
- Fixed an experience duplication method. Disabled soul crystal stacking.
- Difficulty based boss attributes and dimensional monster attributes.
- Time based monster attributes(starting at day 40).
- Added Just Enough Farmers Recipes. How could I forget it...
- Added redirectionor. Updated redirectionor.
- Disabled phantom spawning if player didn't sleep for long.
- Fixed recipe couldn't be shifted to workbench. Removed visual workbench.
- Extended fps reduce timeout.
- Highered death punishment.
- Lowered extra slime loot chance.
- Nerfed baby hoglins.
- Rolled back attributes of burned zombie.
- Disabled freezing enchantment.
- Lowered unique loot table(simply swords) weight.
- Lowered burned spawn weight in crimson forest.
- Tweaked fishing loots.
- Lowered diamond fish weight.
- Added Logical Dye Mixing datapack.
- Disabled redstone ore spawning in better mineshafts.
- Disabled witch redstone drop.
- Disabled pillager emerald drop.
- Dark gui for easy anvils.
- Added translation for colorize.
- Neater item tags.
- Updated modren fix.
- Updated Illager Invasion.
- Updated fabrication x3.
- Updated separated leaves x2.
### **1.2.1**
//1.2.1 mainly focuses on bug fixes and performance improvement.
- Fixed waystones not generating on nether towers and end towers.
- Players in the end dimension can fall through the void to the overworld.
- Added servercore. Removed get it together drops.
- Fixed lanterns being water logged in structures. Removed Lanterns Belong On Walls.
- Removed project: save the pets.
- Removed sneaky curses.
- Removed extended armor bars.
- Disabled monster berserk and duplicator ability.
- Disabled bone spider, seahorse and mantaray spawn.
- Disabled mud lake generation.
- Added separated leaves.
- Removed experience bottle as disenchanting catalyzer. Added soul star to experience bottle recipe.
- Removed ravager from raider list. No elite ravagers.
- Expanded entitiy list that count to the kills of soul star dropping.
- Tweaked mummy spawn biome so they won't spawn on beaches.
- Removed redstones in vanilla structure chests.
- Disabled boulder zombie spawn.
- Disabled fire protection enchantment on items.
- Nerfed nameless blade and resolutet tempest knife.
- Lowered burned zombie health.
- Slightly reduced burned zombie group size in crimson forest and soul sand valley.
- Removed renegade armor recipe.
- Added eating animation for heart aspects.
- Neater block break particles.
- Tweaked meat texture to fit in vanilla style.
- Tweaked pumpkin blur, now it's more like a pair of sunglasses.
### **1.2.0**
- New dimensions added.
- New biome specific mobs and their varients added.
- Bedrocks are replaced by obsidians.
- Updated dimension music.
- Balanced boss fight.
- Updated guide.
- Disabled trillium generation. Removed herb.
- Now chopping mode doesn't need an axe or your bare hand.
- Now skulls won't drop from animals in better animals plus mod.
- Fixed item frame. Removed Click Through.
- No elite bosses.
- Disabled regen ability of elite mobs.
- Disabled copper ore generation in old growth spruce taiga.
- Highered guardian ability chance.
- More iron level weapons.
- Now knifes in farmers delight mod are seen as matching tool to break grass(and obtain wheat seeds).
- Updated Modern Fix.
- Updated Andromeda.
- Updated IlmusuEnchantments.
- Updated Fabric Language Kotlin.
- Tweaked entity view distance.
- Updated e4mc.
### **1.1.1**
- Fixed mimic rate.
- Fixed mount hud.
- Fixed shovel breaking speed.
- Mitigated death punishment.
- No elite terrarian slimes, zombie&skeleton lackey and scrab.
- Dune blazes won't drop redstone now.
- Disabled illagers in illager invasion mod rendering on compass.
- Reduced terrarian slime spawn rate.
- Slightly lowered chest spawn rate.
- Disabled indirect torch hit.
- Patchouli books now can't be crafted.
- Updated Modernfix.
- Updated IllagerInvasion. Disabled invoker's boss bar.
- Updated IlmusuEnchantments.
- More effective loyalty trident returning from void.
- Secretly updated guide.
- Removed Super Duper Vanilla cause my custom color scheme kinda sucks.
### **1.1.0**
- Terrarian slimes won't attack player from that far away. Finally!
- Added unique boss loots.
- Fixed several loot tables so there won't be missing items or enchanted books acan't be used.
- Overhauled structure generation.
- Better boss fight.
- Custom villager trades.
- Custom piglin trades.
- Enderman now can use ender pearl.
- Readded and updated UniversalEnchants.
- Added BetterTridents.
- Updated guide.
- Reduced mob health in blood moon.
- Mitigated death punishment.
- Fixed several biome spawners.
- Reduced enchantment stone drop rate.
- No elite endermites and silverfishes.
- Villager discount cap set to 60%.
- Updated IlmusuEnchantments, now config options are valid.
- Deduplicate some enchantments.
- Less monsters in sakura valley and sakura grove.
- Piglins now can be distract with more items.
- More hero of the village gifts.
- Redstones now won't be in chests.
- Cobblestones now can be crafted into stone buttons and pressure plates.
- Zombie lackey won't drop copper ingots now.
- Dyes now can be thrown to dye more things.
- Throwable anvils.
- Updated Andromeda. It's an amazing mod.
- Updated PuzzlesLib.
- Removed AxesAreWeapons.
- Reduced mob block break interval.
- Changed the look of experience bar for a lil bit.
- Removed ItemBlacklist. I forgot to delete it.
- No plant model offset, perfect.
- Grass now looks shorter.
- Removed FPS-Monitor.
- Removed Naiy.
- Updated Balm.
### **1.0.1**
- Balanced lava slime spawn rate in nether.
- Fixed a crash happening during dragon fight.
### **1.0.0**
- Added back some mods, now they are approved in the non-curseforge mod list.
- Fixed consistent error chat message.
- Added 100 days goal.
- Added EasyAnvils.
- Added livingThings.
- Added IllagerInvasion.
- Added UniversalBoneMeal.
- Added LeavesBeGone.
- Added BetterSafeBed.
- Updated IlmusuEnchantments.
- Updated AxesAreWeapons.
- Updated MouseWheelie.
- Updated PuzzlesLib.
- Removed Chunky.
- Removed IllagerExpansion.
- Removed MonstersInTheCloset.
- Removed AnvilFix.
- Temporarily removed UniversalEnchants.
- Nerfed ghasts.
- Added death animation for some mobs.
- Updated guide.
- Fireproof for more netherite-made items.
- Updated BetterEnchantBook config.
- Removed Herobrine
</details>
How to Install
- Download the CSS file below
- Move it to your vault's
.obsidian/snippets/folder - Open Obsidian → Settings → Appearance → CSS Snippets → Enable it
Stats
Stars
11
Forks
1
License
CC0-1.0
Last updated 7d ago